Wrathful ideas

Blizzard posted some new info this week about the upcoming Wrath of the Lich King expansion. I've been loosely following blog posts and have some thoughts and ideas for the expansion. None of this is fact, just my ramblings

Attunement

Getting keys and/or attuned for dungeons in The Burning Crusade was a big thing. Getting the key for Karazhan is a looooong quest chain. Then the next dungeons all required some level of progress in the previous ones. Sounds like a great idea, forcing guilds to start with the 5 man dungeons, building up to 10 man KZ, then to 25 man places. But that also requires that every player, on every character, go through all those quests. Attunement and keys are good to ensure you're ready before venturing into some new dungeon, and that you've seen the content that some hard working Blizz employee slaved over for hours. ...Poor Molten Core, BWL, and AQ designers... QQ

Hero Classes?

The Death Knight is "the first" hero class in the game, implying there will be more. But you make a new character as a Death Knight. I'm the sort that prefers to just work on one character a LOT and prefect playing that one class, rather than have a lot of alts. As such, I'd rather go through some quest chain and unlock a hero class that my hunter will convert into. I'm seeing a Beast Master class that has two pets, Marksman with HUGE amounts of "ignore armor" and a 60 yard shot (aka a sniper), and Survivalists surrounded by traps. Having a "hero class" for all nine classes' three talent trees is a LOT of hero classes. And what about the priests that respec holy for the night's raid, then back to shadow to do dailies? Maybe it would be more like you do some quest or process to unlock the 51 point talent at the bottom of each tree. Once you unlock that talent, you can put the point in it, even after a respec. If you mouse over a talent right now, it'll say "Requires: 10 points in blah". Just change that to "Requires 50 points in blah and 'Quest name'".

Less than 5 man dungeon!

I had a dream last night I was playing and went into a one man dungeon. It's really a fun idea. It's solo content, without the competition from everyone else doing it. I like going back to older dungeons with my sister and tearing the place up. I'd love to see content that's tuned for that, where you don't need a tank, healer, three DPS and CC. For the less social people that just want to hang out with one or two friends. But still want to get some nice loot. If the new raid dungeons will all have 10 and 25 man options, add a 1 and 2 man option to the 5 man places!

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